Although I'm interested in both topics (KV compression and attempts to stream MoE models from storage) this is at least the 10th vibecoded project on this topic I've seen today alone across HN, Twitter, and some subreddits I visit.
At least this one gave credit to the upstream projects which it used as a reference.
The llama.cpp project is also getting a wave of vibecoded PRs that are very clearly being produced by pointing claude at the repo and the original paper and having it produce something.
Almost none of these attempts contain information that really matters, like actual benchmark tests with differen KV quantization levels (not just perplexity or KLD).
> "vibe coded" is NOT the bad thing you think it is.
It's not inherently bad in the same way that a first draft of a novel is not inherently bad.
But if someone asked me to read their novel and it was a first draft that they themselves had clearly not bothered reading or editing, I'd tell them to fuck off.
At least in the novel example the author had the decency to write what they're asking you to read.
These are more like sending someone who didn't ask you a question a LMGTFY link they didn't ask for and expecting them to read all the results. Just a complete lack of awareness and respect for the maintainers
Sure, but the problem is when you take that half hour of work and share it with other people without making clear how much effort has gone into it.
Software is valuable if it has been tested and exercised properly by other people. I don't care if you vide coded it provided you then put the real work in to verify that it actually works correctly - and then include the proof that you've done that when you start widely sharing it with the world.
Right now it's impossible to tell which of these projects implementing the paper are worth spending time with.
> Going from paper to implementation from scratch in half an hour or so is great.
This repo isn’t showing that at all. Scroll to the bottom of the README and you’ll see the other project it was based on. It’s a translation of other people’s work.
There have been dozens or perhaps hundreds of vibecoded TurboQuant examples posted around the usual forums in the past few days. This one doesn’t even include anything helpful like benchmarks or tests. It’s just some proof of concept code that doesn’t even work if you try to run it.
My problem with this specific type of vibe coded project is that it’s initially presented as something more novel or polished in order to get more upvotes, karma, likes, or pad a resume. Then you read it and discover they just pointed Claude at some other projects and told it to produce something similar, then posted it as their own work.
we live in a wholly unoptimized world because the available resources have been so high, while the benefits of optimizing have been so low. that has flipped now and there are tons of low hanging fruit to optimize.
I agree that benchmarks would be great, but thats only relevant to this one topic, not the overall agentic coded pull request concept itself
It's relevant in that it's an example that people are doing the easy part - the coding - and skipping the hard part - the benchmarking and proving it works and provides value.
A PR without evidence it works and expectations for the benefits using the new feature would bring is kind of worthless.
[SwiftLM] Loading model: mlx-community/Qwen3.5-122B-A10B-4bit
[SwiftLM] Enabled Async SSD Streaming on directory: e9c67b08899964be5fdd069bb1b4bc8907fe68f5
[SwiftLM] Memory strategy: FULL GPU (69.6GB model, 133.4GB available)
[SwiftLM] Download: [===================>] 100% ⠋ (66395.4 MB / 66395.4 MB) | Speed: 0.0 MB/s
MLX error: Failed to load the default metallib. library not found library not found library not found library not found at /Users/runner/work/SwiftLM/SwiftLM/LocalPackages/mlx-swift/Source/Cmlx/mlx-c/mlx/c/stream.cpp:115
the Python mlx-metal trick is actually what's crashing it. The mlx.metallib from pip is a different version of MLX than what your Swift binary was built against. It gets past the startup error but then corrupts the GPU memory allocator at inference time → freed pointer was not the last allocation.
Use the version-matched metallib that's already in the repo:
cp LocalPackages/mlx-swift/Source/Cmlx/mlx/mlx/backend/metal/kernels/default.metallib \
.build/release/
.build/release/SwiftLM \
--model mlx-community/Qwen3.5-122B-A10B-4bit \
--stream-experts \
--port 5413
This is the exact metallib that was compiled alongside the Swift code — no version mismatch. Future pre-built releases will bundle it automatically.
git clone https://github.com/SharpAI/SwiftLM # no --recursive needed
cd SwiftLM
swift build -c release
### Please let me know if this fix the issue:
# Copy metallib next to the binary (one-time step)
cp LocalPackages/mlx-swift/Source/Cmlx/mlx/mlx/backend/metal/kernels/default.metallib \
.build/release/
Anyone else looking at these developments and thinking that local llms are the future. So many advantages above remote, and the hardware is just not there jet, but another leap like apple silicon and the tech is there..
Ofcourse large corps will have fancy proprietary models, but for every day queries and tasks, local feels like a huge, and just slightly out of reach.
I’ve always believed local is the future. If you consider how your iPhone has a processor that is more powerful than something very large not too long ago.
We implemented two techniques to run massive 100B+ parameter MoE models natively on the M5 Pro 64GB MacBook Pro:
TurboQuant KV compression: We ported the V3 Lloyd-Max codebooks from the TurboQuant paper (Zandieh et al., ICLR 2026) into native C++ and fused dequantization into Metal shaders. This achieves a measured 4.3× KV cache compression at runtime, completely eliminating Python overhead.
SSD Expert Streaming: To fit a 122B parameter model (e.g., Qwen3.5-122B MoE) without triggering macOS VM swapping or Watchdog kernel kills, the full ~60 GB weight file remains on NVMe. Only the top-k active expert pages are streamed to the GPU per forward pass at ~9 GB/s. As a result, inference runs with only 2,694 MB of active GPU VRAM on the M5 Pro 64GB, while the OS page cache automatically handles hot-expert reuse.
By combining these two approaches, we can comfortably run massive models in memory-constrained environments on Apple Silicon.
I like this idea on expert streaming. I've been poking around fairly thoroughly at the same idea - can we fix a set of experts? when can we fix them? How long is the top-k selection "good" for in terms of number of forward passes?
One thing I've turned up in smaller models and I'm sort of winding my way toward verifying in larger ones is that if you train the MoE model from scratch with this kind of knockout / subset of experts baked in, then you get significantly better loss outcomes. In small models, it's actually better than training an MOE without conditioning on a reduced set of experts per pass.
Anyway, pretty cool. There's some Pareto-optimal curve based on memory bandwidth, amount of GPU / unified RAM and inference compute times for streaming stuff in.
Yes, this is a reference project, the main different is we don't use os swap ( it introduces latency, will add https://github.com/danveloper/flash-moe to the original reference as well ).
Although I'm interested in both topics (KV compression and attempts to stream MoE models from storage) this is at least the 10th vibecoded project on this topic I've seen today alone across HN, Twitter, and some subreddits I visit.
At least this one gave credit to the upstream projects which it used as a reference.
The llama.cpp project is also getting a wave of vibecoded PRs that are very clearly being produced by pointing claude at the repo and the original paper and having it produce something.
Almost none of these attempts contain information that really matters, like actual benchmark tests with differen KV quantization levels (not just perplexity or KLD).
"vibe coded" is NOT the bad thing you think it is.
Going from paper to implementation from scratch in half an hour or so is great.
> "vibe coded" is NOT the bad thing you think it is.
It's not inherently bad in the same way that a first draft of a novel is not inherently bad.
But if someone asked me to read their novel and it was a first draft that they themselves had clearly not bothered reading or editing, I'd tell them to fuck off.
At least in the novel example the author had the decency to write what they're asking you to read.
These are more like sending someone who didn't ask you a question a LMGTFY link they didn't ask for and expecting them to read all the results. Just a complete lack of awareness and respect for the maintainers
Sure, but the problem is when you take that half hour of work and share it with other people without making clear how much effort has gone into it.
Software is valuable if it has been tested and exercised properly by other people. I don't care if you vide coded it provided you then put the real work in to verify that it actually works correctly - and then include the proof that you've done that when you start widely sharing it with the world.
Right now it's impossible to tell which of these projects implementing the paper are worth spending time with.
> Going from paper to implementation from scratch in half an hour or so is great.
This repo isn’t showing that at all. Scroll to the bottom of the README and you’ll see the other project it was based on. It’s a translation of other people’s work.
There have been dozens or perhaps hundreds of vibecoded TurboQuant examples posted around the usual forums in the past few days. This one doesn’t even include anything helpful like benchmarks or tests. It’s just some proof of concept code that doesn’t even work if you try to run it.
My problem with this specific type of vibe coded project is that it’s initially presented as something more novel or polished in order to get more upvotes, karma, likes, or pad a resume. Then you read it and discover they just pointed Claude at some other projects and told it to produce something similar, then posted it as their own work.
That’s a starting spot, but how about some testing and benchmarks?
Where’s the value added if the person just tells Claude to do it and then submits a PR?
The maintainers may as well vibe code it themselves if that’s all the work the would-be contributor is going to put into it.
if it works it works
we live in a wholly unoptimized world because the available resources have been so high, while the benefits of optimizing have been so low. that has flipped now and there are tons of low hanging fruit to optimize.
I agree that benchmarks would be great, but thats only relevant to this one topic, not the overall agentic coded pull request concept itself
It's relevant in that it's an example that people are doing the easy part - the coding - and skipping the hard part - the benchmarking and proving it works and provides value.
A PR without evidence it works and expectations for the benefits using the new feature would bring is kind of worthless.
It might work, but what's the point is sharing it if anyone can do the same in those 30 minutes with minimal effort?
> if it works it works
If it works in one case that doesn't mean it works consistently or well in the general case
I've made lots of things with Claude Code that just work... until I do things in a slightly different order and the whole thing explodes
The authors of the project have CC as well, so doing this is just eating their time.
If there is nothing valuable it contributes, though? i.e. its not a novel paper then only value is the whatever you personally learn from it.
Yes, this took time to test :)
Feels 100% vibe coded in a bad way.
Llama.cpp already has KV compression and one of the turbo quant PRs will get merged at some point.
If you don’t care about the fancy 3 bit, the q8 KV compression is good enough! Don’t bother with q4
./build/bin/llama-server -m model.gguf \ --cache-type-k q8_0 \ --cache-type-v q8_0 \ -c 65536
Etc
I couldn't get the downloadable binary to work, or the binary I compiled myself:
Error:Claude Code helped me figure out this recipe (inspired by a similar workaround in the CI scripts):
But the server crashed when I tried to run a prompt through it:the Python mlx-metal trick is actually what's crashing it. The mlx.metallib from pip is a different version of MLX than what your Swift binary was built against. It gets past the startup error but then corrupts the GPU memory allocator at inference time → freed pointer was not the last allocation.
Use the version-matched metallib that's already in the repo:
cp LocalPackages/mlx-swift/Source/Cmlx/mlx/mlx/backend/metal/kernels/default.metallib \ .build/release/ .build/release/SwiftLM \ --model mlx-community/Qwen3.5-122B-A10B-4bit \ --stream-experts \ --port 5413 This is the exact metallib that was compiled alongside the Swift code — no version mismatch. Future pre-built releases will bundle it automatically.
git clone https://github.com/SharpAI/SwiftLM # no --recursive needed cd SwiftLM swift build -c release ### Please let me know if this fix the issue:
# Copy metallib next to the binary (one-time step) cp LocalPackages/mlx-swift/Source/Cmlx/mlx/mlx/backend/metal/kernels/default.metallib \ .build/release/
This project has all the signs of a hasty vibe coded project shipped to GitHub.
Anyone else looking at these developments and thinking that local llms are the future. So many advantages above remote, and the hardware is just not there jet, but another leap like apple silicon and the tech is there..
Ofcourse large corps will have fancy proprietary models, but for every day queries and tasks, local feels like a huge, and just slightly out of reach.
Am i missing something fundamental?
I’ve always believed local is the future. If you consider how your iPhone has a processor that is more powerful than something very large not too long ago.
llm intelligence seems to be proportional to the ram used. All techniques like this will be used by everyone.
Can this work on M1, M2, M3, M4?
We implemented two techniques to run massive 100B+ parameter MoE models natively on the M5 Pro 64GB MacBook Pro:
TurboQuant KV compression: We ported the V3 Lloyd-Max codebooks from the TurboQuant paper (Zandieh et al., ICLR 2026) into native C++ and fused dequantization into Metal shaders. This achieves a measured 4.3× KV cache compression at runtime, completely eliminating Python overhead.
SSD Expert Streaming: To fit a 122B parameter model (e.g., Qwen3.5-122B MoE) without triggering macOS VM swapping or Watchdog kernel kills, the full ~60 GB weight file remains on NVMe. Only the top-k active expert pages are streamed to the GPU per forward pass at ~9 GB/s. As a result, inference runs with only 2,694 MB of active GPU VRAM on the M5 Pro 64GB, while the OS page cache automatically handles hot-expert reuse.
By combining these two approaches, we can comfortably run massive models in memory-constrained environments on Apple Silicon.
Also tested QWEN 4B on IPHONE 13 Pro.
Code and implementation details: https://github.com/SharpAI/SwiftLM
Check it out, you might be able to speed it up using this https://github.com/Anemll/anemll-flash-mlx https://x.com/anemll/status/2038684375425200360
what tokens/s are you getting with a 122B MoE model in this setup? I didn't see any benchmarks in the benchmarks section on the readme.md
I'll add more details. We just wired up the pipeline on both MAC and IOS.
yeah this I'd like to see added to teh readme.
I like this idea on expert streaming. I've been poking around fairly thoroughly at the same idea - can we fix a set of experts? when can we fix them? How long is the top-k selection "good" for in terms of number of forward passes?
One thing I've turned up in smaller models and I'm sort of winding my way toward verifying in larger ones is that if you train the MoE model from scratch with this kind of knockout / subset of experts baked in, then you get significantly better loss outcomes. In small models, it's actually better than training an MOE without conditioning on a reduced set of experts per pass.
Anyway, pretty cool. There's some Pareto-optimal curve based on memory bandwidth, amount of GPU / unified RAM and inference compute times for streaming stuff in.
Does this use anything from the flash-moe project?
https://github.com/Alexintosh/flash-moe
Yes, this is a reference project, the main different is we don't use os swap ( it introduces latency, will add https://github.com/danveloper/flash-moe to the original reference as well ).
Another project without running real benchmarks. It's very easy to generate tokens, it's much harder to solve tasks locally.