Wanted to share an app I'm developing and hopefully get feedback. Forewarning: it's got a fair share of bugs! Still, I think it's reached a point that it is functional and useful for certain workflows.
The goal was to create a tool for blocking out scenes on my iPad and phone. It has since grown to encompass a set of core hard surface operators patterned after Blender.
This is not a browser port of Blender's source, though it is heavily inspired by its UX; all Rust and Typescript here. It runs in any modern browser that supports WebGPU.
Please play around with it and let me know your thoughts. I would greatly appreciate it. There's a feedback system built into the app (Ctrl+Shift+F and in the main menu), or you can leave a comment here. Happy to discuss ideas as well.
I plan to introduce a "pro" version eventually, but features currently available for free will always be free. Please enjoy and let me know what needs work!
Hi HN,
Wanted to share an app I'm developing and hopefully get feedback. Forewarning: it's got a fair share of bugs! Still, I think it's reached a point that it is functional and useful for certain workflows.
Demo Video: https://youtu.be/-jcLAs3XCXU
The goal was to create a tool for blocking out scenes on my iPad and phone. It has since grown to encompass a set of core hard surface operators patterned after Blender.
This is not a browser port of Blender's source, though it is heavily inspired by its UX; all Rust and Typescript here. It runs in any modern browser that supports WebGPU.
Please play around with it and let me know your thoughts. I would greatly appreciate it. There's a feedback system built into the app (Ctrl+Shift+F and in the main menu), or you can leave a comment here. Happy to discuss ideas as well.
I plan to introduce a "pro" version eventually, but features currently available for free will always be free. Please enjoy and let me know what needs work!
Thanks, Ben