So the trailer for 2.0 is exactly what I was thinking of for continuation of this kind of game. I was missing a lot that would have made it deep like a backstory. I was thinking it would be great to tell that back story through the logs you find on derelict ships.
Im really glad this appears as if it's going to happen. Duskers was a great game even in its limited story driven context.
Wow! I would not have expected to hear about this game again. The first game was a lot of fun, definitely room to flesh out the game play loop but had great ideas.
Doom and Quake had drop-down command consoles too that let the user change the game's state -- I've included such features in some of my GUI, realtime engine games too. but I would never promote any as a "command line" game
Author's latest title has enormous memory leaks in linux through proton (and in macos through crossover) [0]. I hope the author puts effort in non-windows platforms for this one during development, because the first duskers was indeed a great game.
> Author's latest title has enormous memory leaks in linux through proton...
If this is something the dev can reasonably fix by changing their game, then it'd be good for them to do so. Looking at the discussion in the thread, it looks like the dev is actively working to fix this for everyone, and not just the subset of folks that he fixed it for.
However, if this doesn't happen on Windows, I'd argue that it's a bug that needs to be reported against and fixed in Wine/Proton/Crossover.
So the trailer for 2.0 is exactly what I was thinking of for continuation of this kind of game. I was missing a lot that would have made it deep like a backstory. I was thinking it would be great to tell that back story through the logs you find on derelict ships.
Im really glad this appears as if it's going to happen. Duskers was a great game even in its limited story driven context.
I am obviously missing something here, but how is it "command line"?
Because while exploring derelic ships (the major part of the game), you control your drones remotely, via commands that you type into the console.
Does not at all appear to be a game you run in the console. The first video on the Steam page does include a lot of stylized Hacknet-ish looking text.
https://store.steampowered.com/app/254320/Duskers/
There are graphics, it's real-time, but you type commands to control the drones.
many actions are performed by typing commands.
Duskers is a very cool game. It's very difficult and stressful, so it's easy to bounce off of; but the concept and execution are top notch.
Agreed. It was very difficult. I bounced off it myself. But I really respect the design elements of the game.
Damn windows only - not on mac. I really loved the first one. Hope they port it to mac eventually.
Unity is cross-platform so it's a few button clicks to build for Mac, but for some reason nobody does it anymore
It's only easy if you own a mac, otherwise it's somewhere between annoying and impossible.
Last time I tried it, you needed a mac if you wanted to:
- use AoT compilation (IL2CPP) instead of JIT
- use any native libraries (or use any assets that depend on native libraries)
- sign your executable
And that was before Apple Silicon, I would be surprised if it's gotten any easier
What caused the end of the world then?
I guess I might try again with the game, but asking here I could get moderate spoilers without a complete spoiler.
AI, but not the ASI or AGI kind, which makes you worry about the present since you don’t need a “god in a box” AI to end the world
We’ve had the ability to destroy the world since roughly 1970, maybe 1975. Nothing but biological intelligence required.
Wow! I would not have expected to hear about this game again. The first game was a lot of fun, definitely room to flesh out the game play loop but had great ideas.
Actual title: Misfits Attic Announces Duskers 2.0 Funded By Stray Signal
Very excited for this one!
The video for Duskers 2 in the linked article was of a very graphical, real-time engine style game with sound, music and animation
title is misleading if not abusive of our time
"command line"
There's a terminal window in the game which you use to control your robots
I even found some shell constructs to work beyond what the game documented/ explained to me
Doom and Quake had drop-down command consoles too that let the user change the game's state -- I've included such features in some of my GUI, realtime engine games too. but I would never promote any as a "command line" game
Doom, Quake, and assumedly your games don't use their command line as primary input like this.
The primary way to play Duskers is via scripting in a CLI
a cli game that only runs on windows ... very funny
I just installed Steam on Ubuntu yesterday, and I'm impressed at the progress so far. A HUGE number of titles run flawlessly.
Author's latest title has enormous memory leaks in linux through proton (and in macos through crossover) [0]. I hope the author puts effort in non-windows platforms for this one during development, because the first duskers was indeed a great game.
[0] https://steamcommunity.com/app/1883920/discussions/0/6897422...
> Author's latest title has enormous memory leaks in linux through proton...
If this is something the dev can reasonably fix by changing their game, then it'd be good for them to do so. Looking at the discussion in the thread, it looks like the dev is actively working to fix this for everyone, and not just the subset of folks that he fixed it for.
However, if this doesn't happen on Windows, I'd argue that it's a bug that needs to be reported against and fixed in Wine/Proton/Crossover.