> You built AGI on Mar 15, 2033. Ada built superintelligence on Aug 12, 2033.
Pretty fun. A little one-dimensional but a good insight into how a VC thinks about RSI. My second attempt was almost exactly the same outcome as the first, despite a different capital allocation.
It's funny that the only failure condition is running out of money, not "this whole branch of research is a deadend", nor "the model began unknowingly ingesting its own output as training data and imploded".
Hmm that acronym is already taken...
> You built AGI on Mar 15, 2033. Ada built superintelligence on Aug 12, 2033.
Pretty fun. A little one-dimensional but a good insight into how a VC thinks about RSI. My second attempt was almost exactly the same outcome as the first, despite a different capital allocation.
It's funny that the only failure condition is running out of money, not "this whole branch of research is a deadend", nor "the model began unknowingly ingesting its own output as training data and imploded".
Thought this might be telling me when Im predicted to get carpal tunnel
Universal Paperclips is much better and also that's what is going to happen to all of us.
I see I'm not the only one who was severely disappointed this has nothing to do with simulating repetitive strain injuries.
I see you didn't play the game. It's a constant series of clicking in one of a very few points on the screen.
I have a button on my mouse set with a macro to autoclick as fast as possible, from my time with Cookie Clicker.
I thought its about some trading bullshit :-D
Interesting that revenue only exceeded costs once AGI was invented
I had fable whip up what I thought this link would be:
https://llmcode.fail/rsi-simulator.html
what? why?
expected rapid sequence intubation – could have been fun
i lost
I was wondering how they’d simulate carpel tunnel. That acronym is indeed taken.
Not the RSI I was expecting it to be.
I was expecting some intense clicking game that would give me carpal tunnel lol
I was thinking a clicker game where your mouse gets harder to move as you click.