I have, but only a few times. For one-offs, it's been when I've come across a paid model that included a particular technique or mechanism involved that I really liked and hadn't seen before. In those cases, it's worth the cost just to get a working example of it I can pick apart, rather than flail around trying to replicate it from scratch.
The other time was paying for a subscription to this[1] Thangs profile, which was more or less the same. I love making stuff using these techniques, and having access to all of his paid models really helped me get familiar with it using working examples. I mainly make my own designs now instead, but still pay for the subscription out of pure appreciation.
yes. people who are making content professionally need to make sure they actually have a license for the content they use. model, sound effect, whatever.
the best way to do that is either create it yourself or buy it from place like cg trader that gives you a license.
does everyone do that? no im
sure not. but for any reasonably sized company the risk vs cost
is just not worth it.
Having purchased a number of 3d models both professionally and personally - it’s just like any other asset you might need. They can be useful in games, as props in larger modeled scenes, and so on.
This article is mostly talking about assets used outside of printing or manufacturing, so it’s probably going to be closer to formats like OBJ or FBX.
You can almost always tell when a model was created with 3D AI tools. The topology is usually an absolute mess, and when you combine that with bad UV maps for textures, it practically becomes nightmare fuel.
"Absolute mess" may even be giving them too much credit, since most seem to have shot past "steaming pile" and are offroading in hitherto unexplored regions of sucky-space.
Isn't this basic economics? Supply and demand. If slop floods the zone then human work becomes even more scarce and valuable.
What is my incentive to pay you? A person who spent no time working on something and who probably won't spend any time working with me if I need support. You're literally a meat puppet and a useless middleman when I could pay $20 and do it myself.
> CGTrader, an online marketplace for 3D assets, found that one in six models uploaded to the site these days is AI generated, but that AI generated assets account for only $1 out of $90 in revenue on the site. These numbers show that AI generated assets are quickly flooding the marketplace, but that most people are not interested in paying for them.
> ...
> AI generated content is creating a discoverability problem across the internet. On Instagram, porn sites, YouTube, and music streamers, human creators are being drowned out by a flood of AI generated slop.
The obvious solution here is to to increase the upload rates to speed AI adoption. Maybe direct integration with the generation tools? If we can flip the ration from 1:6 AI generated to 1:10 or even 1:100 human generated, we can probably drive up the AI generated revenue proportion.
Why is that a goal? More likely the site that can surface the stuff people actually want to pay for (which seems to be human generated) will get more revenue in total.
We need to increase slop tolerance to speed AI adoption, and the best path towards that is to increase the availability of slop while simultaneously gaslighting people about how good it is.
is to force more low quality AI generated slop down people's throats? sorry, have i misunderstood what you're proposing? (the ratio part of your comment was super confusing to read).
AI Creators and NFT Bros are cut from the same cloth. Just polluters who think because they can type on a keyboard it makes them special despite having spent most of their lives as talent-less hacks.
I won’t be surprised if 3D modeling and rendering software will soon add some sort of mechanism or watermark or a hashfile to prove that it was modeled with this software rather than some slop.
Has anyone really ever bought a STL (I assume) model? It's like WinRAR, does anyone ever buy a license?
I have, but only a few times. For one-offs, it's been when I've come across a paid model that included a particular technique or mechanism involved that I really liked and hadn't seen before. In those cases, it's worth the cost just to get a working example of it I can pick apart, rather than flail around trying to replicate it from scratch.
The other time was paying for a subscription to this[1] Thangs profile, which was more or less the same. I love making stuff using these techniques, and having access to all of his paid models really helped me get familiar with it using working examples. I mainly make my own designs now instead, but still pay for the subscription out of pure appreciation.
[1] https://thangs.com/designer/kaizen3dprints
yes. people who are making content professionally need to make sure they actually have a license for the content they use. model, sound effect, whatever.
the best way to do that is either create it yourself or buy it from place like cg trader that gives you a license.
does everyone do that? no im sure not. but for any reasonably sized company the risk vs cost is just not worth it.
Having purchased a number of 3d models both professionally and personally - it’s just like any other asset you might need. They can be useful in games, as props in larger modeled scenes, and so on.
This article is mostly talking about assets used outside of printing or manufacturing, so it’s probably going to be closer to formats like OBJ or FBX.
You can almost always tell when a model was created with 3D AI tools. The topology is usually an absolute mess, and when you combine that with bad UV maps for textures, it practically becomes nightmare fuel.
https://www.cgtrader.com/3d-models/electronics/other/vintage...
> The topology is usually an absolute mess
This.
"Absolute mess" may even be giving them too much credit, since most seem to have shot past "steaming pile" and are offroading in hitherto unexplored regions of sucky-space.
Isn't this basic economics? Supply and demand. If slop floods the zone then human work becomes even more scarce and valuable.
What is my incentive to pay you? A person who spent no time working on something and who probably won't spend any time working with me if I need support. You're literally a meat puppet and a useless middleman when I could pay $20 and do it myself.
[delayed]
> CGTrader, an online marketplace for 3D assets, found that one in six models uploaded to the site these days is AI generated, but that AI generated assets account for only $1 out of $90 in revenue on the site. These numbers show that AI generated assets are quickly flooding the marketplace, but that most people are not interested in paying for them.
> ...
> AI generated content is creating a discoverability problem across the internet. On Instagram, porn sites, YouTube, and music streamers, human creators are being drowned out by a flood of AI generated slop.
The obvious solution here is to to increase the upload rates to speed AI adoption. Maybe direct integration with the generation tools? If we can flip the ration from 1:6 AI generated to 1:10 or even 1:100 human generated, we can probably drive up the AI generated revenue proportion.
Why is that a goal? More likely the site that can surface the stuff people actually want to pay for (which seems to be human generated) will get more revenue in total.
We need to increase slop tolerance to speed AI adoption, and the best path towards that is to increase the availability of slop while simultaneously gaslighting people about how good it is.
> The obvious solution here ...
is to force more low quality AI generated slop down people's throats? sorry, have i misunderstood what you're proposing? (the ratio part of your comment was super confusing to read).
AI Creators and NFT Bros are cut from the same cloth. Just polluters who think because they can type on a keyboard it makes them special despite having spent most of their lives as talent-less hacks.
I won’t be surprised if 3D modeling and rendering software will soon add some sort of mechanism or watermark or a hashfile to prove that it was modeled with this software rather than some slop.
Or you can just look at the geometry. 3d slop is orders of magnitude easier to spot than text slop.