You know, if an old city with a natural boundary doesn’t think you should build a bunch of profitable crap in it, maybe you could take the hint and stop acting like you’re bringing Jesus to them. San Francisco’s seen the conquistadors. In fact, many of the streets in the Sunset are named after them.
I mean, stopping housing construction hasn’t stopped the new money from pushing out the old soul. Given the US enshrines the free movement of people in the Constitution, it’s make room or have someone outbid you for yours.
> Every rule, vote count and case in this game is drawn from the public record. Sources are in docs/research/ in the project folder. Neighborhood politics scores and the economics are simplified for play.
Nice, I'm happy to hear that, Claude. This kind of silly game is supposed to help you understand a complex issue in a fun way. But this is missing the plot entirely. Why is this so overwhelmingly complex? Why would I spend time learning this ugly, convoluted and verbose UI? Who is this for??
There's no reason a "housing crisis" game couldn't have been done like that, with simple choices and immediate reactions. A game that respects the player's time, is easy to pick up and makes the point effectively.
You know, if an old city with a natural boundary doesn’t think you should build a bunch of profitable crap in it, maybe you could take the hint and stop acting like you’re bringing Jesus to them. San Francisco’s seen the conquistadors. In fact, many of the streets in the Sunset are named after them.
Reminds me of this: https://x.com/elonmusk/status/1259638112688304129
I mean, stopping housing construction hasn’t stopped the new money from pushing out the old soul. Given the US enshrines the free movement of people in the Constitution, it’s make room or have someone outbid you for yours.
Yeah, how DARE people under 40 want somewhere to live!
Line at the end of the in-game "rulebook":
> Every rule, vote count and case in this game is drawn from the public record. Sources are in docs/research/ in the project folder. Neighborhood politics scores and the economics are simplified for play.
Nice, I'm happy to hear that, Claude. This kind of silly game is supposed to help you understand a complex issue in a fun way. But this is missing the plot entirely. Why is this so overwhelmingly complex? Why would I spend time learning this ugly, convoluted and verbose UI? Who is this for??
EDIT: I'll give an example of what I think this game should have been: https://research.wmz.ninja/projects/phd/index.html
A game made with intent, that is easy to pick up, respect its player's time, and makes its point effectively.
It's a throwaway joke about NIMBYism, not a triple-A blockbuster production.
[delayed]
> Who is this for??
Like most vibe coded projects, it is for the person who created it. And usually only them.
I think that may be exactly the point.
No, I do not think fighting the UI is part of the point this game is trying to make. I'll give a good example of what such a game should be: https://research.wmz.ninja/projects/phd/index.html
There's no reason a "housing crisis" game couldn't have been done like that, with simple choices and immediate reactions. A game that respects the player's time, is easy to pick up and makes the point effectively.