My for-fun development work tends to be in Pico-8, though I'm slowly moving to just plain ole' C with RayLib. A from-scratch rewrite of Mystery House (first graphic adventure game), PicoCalc (Visicalc clone), Eliza 8 (scriptable Eliza clone), and Status Line (z-machine interpreter, i.e. Zork, etc.) are all available for the Pico-8 at https://christopherdrum.itch.io/